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Question by SwordOfTheNight · Apr 11, 2019 at 09:00 PM · scripting problemshadermaterialtransparencytransparent shader

HDRP Lit Shader: How to disable Transparency "Blend preserve" through script?

Hello, i've been trying to disable through a script the "Blend preserve" property of the Transparency Blend Mode of the HDRP Lit Shader. The script does uncheck the "Blend preserve" box in the Inspector, but the material doesn't update unless i click the box manually. Am i missing something in the script?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ToggleFadeSettings : MonoBehaviour
 {
     Material m;
 
     // Start is called before the first frame update
     void Start()
     {
         m = GetComponent<Renderer>().material;
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Space)) {
         m.EnableKeyword(" _BLENDMODE_PRESERVE_SPECULAR_LIGHTING");
         m.SetFloat("_EnableBlendModePreserveSpecularLighting", 0f);
         }
 
     }
 }
 
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avatar image SwordOfTheNight · Apr 12, 2019 at 04:09 PM 0
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Bump and further details:

In order to see which keywords are enabled, i updated the Update function to this:

     void Update()
     {
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Space)) {
             m.Enable$$anonymous$$eyword("_BLEND$$anonymous$$ODE_PRESERVE_SPECULAR_LIGHTING");
             m.SetFloat("_EnableBlend$$anonymous$$odePreserveSpecularLighting", 0f);
             
             foreach(string k in m.shader$$anonymous$$eywords) {
                 Debug.Log(k);
             }
         }
 
     }

This is what i get: alt text

The expected result is a completely transparent object with no specular, however, i'm unable to achieve it through scripting.

avatar image SwordOfTheNight · Apr 15, 2019 at 05:57 PM 0
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Bump**

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