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Question by SebastianToro · May 22, 2013 at 01:43 PM · shadertransparencyrendertransparent shader

2 sides-transparent shader ProblemA

Hello guys,

I have a 2 sided plane (sort of like a very thin box) to which I apply two different shaders. The first one is a regular defuse shader that renders 2 sides. Next is the plane with the mentioned shader:

alt text

The second one is a “2 sided-transparent shader” which renders with problems and I have no idea of why this is happening. Here is the code of the shader:

 Shader "Custom/DoubleSidedTransparent" {
     Properties {
          _Color ("Main Color", Color) = (1,1,1,1)
          _SpecColor ("Spec Color", Color) = (1,1,1,0)
          _Emission ("Emmisive Color", Color) = (0,0,0,0)
          _Shininess ("Shininess", Range (0.1, 1)) = 0.7
          _MainTex ("Base (RGB) Trans. (Alpha)", 2D) = "white" { }
      }
  
      Category {
          ZWrite Off
          Cull Off
          Alphatest Greater 0
          Tags {Queue=Transparent}
          Blend SrcAlpha OneMinusSrcAlpha 
          SubShader {
              Material {
                  Diffuse [_Color]
                  Ambient [_Color]
                  Shininess [_Shininess]
                  Specular [_SpecColor]
                  Emission [_Emission]    
              }
              Pass {
                  Lighting On
                  SeparateSpecular On
                  SetTexture [_MainTex] {
                      constantColor [_Color]
                      Combine texture * primary DOUBLE, texture * constant 
                  } 
              }
          } 
      }
 }
 

Next is an image of the plane with this transparent shader applied:

alt text

You can see in the picture certain polygons that are not rendered correctly. If it’s possible could you tell me why is this happening? I'll attach the plane model in a 3ds format in a comment since I can't add more than 2 attachments. Thanks in advance.

Regards,

Sebastián

plane with 2 sides model.png (18.7 kB)
shader 2 sides transparent.png (19.7 kB)
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avatar image SebastianToro · May 22, 2013 at 01:45 PM 0
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Here is plane model in a 3ds format, so you can see the problem by yourselves.

link text

gravilla compactada.zip (21.1 kB)
avatar image SebastianToro · May 22, 2013 at 06:50 PM 0
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Come on! someone must know a thing or two about shaders. Right?

avatar image SebastianToro · May 22, 2013 at 10:23 PM 0
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Hello? Anyone out there?

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