- Home /
Can I make uniform emission for Particle System?
Case in point, I would like to use the circle emission shape to spawn a burst of uniformly spaced particles around the center, shooting off at the exact time.
Like the same angle between every and all particles, but I haven't been able to do that, I tried to tweak everything I could but it looks hardwired for random emission. Thanks for help.
Answer by banana111 · Oct 13, 2018 at 08:42 PM
I did it by setting the emission rate to 'bursts' under emission rate and then also changing the 'Arc' 'mode' to 'burst spread' which you can find under 'shape'.
I know that this is 2 years old now but if anyone else stumbles across the post as I did 5 min ago, maybe it can help you/them.
Answer by ifurkend · Dec 30, 2016 at 04:28 PM
It's the new feature of Unity 5.6 now undergoing beta so you can download and test it.
No kidding? I'm using 5.6.0b2 but I have not seen anything new in that regard. Where is it exactly?
Sorry. I am using a different "5.6 beta build" which is not open for download to the public and I didn't realize it...
I checked the roadmap but nothing of the sort in there? Is the beta co$$anonymous$$g along later?
Your answer
Follow this Question
Related Questions
Get sprite id or grid x and y from particle on trigger. 0 Answers
Particle Playback Error in 5.4 0 Answers
Destroy particles based on bounds not lifetime 0 Answers
Particles and scrolling objects 0 Answers