How can i define a costume function for an object in a prefub that I spawn?
I'm new to Unity, and my background in coding is mostly scientific programming/scripting so please be gentle.
I have a prefab called guy that has a script file attached to it. This script file has a function, test defined as 
 void test(){
      //boring, I know, later this will actually do something
      Debug.Log("Test");
      Debug.Break();
 }
I spawn guy when player is created (in player.Start() and I want guy to be stored inside of it. This is what I do
 public GameObject guy;
 void Start(){
      //Some stuff happen before, but this is the part where I create guy
       GameObject myguy = (GameObject)Instantiate(guy, new Vector3(1,1,1), Quaternion.identity)
       myguy.test()
 }
But I get an error saying UnityEngine.GameObject' does not contain a defi nition for `test' and no extension method `test' of type `UnityEngine.GameObject' could be found (are you missing a using directive or an assembly reference?
I believe I should cast the Instantiate product into my prefab object, but I can'f find out how.
What am I doing wrong?
Answer by doublemax · Oct 12, 2016 at 04:08 PM
 GameObject go = (GameObject)Instantiate(guy, new Vector3(1,1,1), Quaternion.identity);
 
 GuyScript myguy = go.GetComponent<GuyScript>();
 myguy.test()
Replace "GuyScript" with the name of the script/class attached to the prefab.
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                