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This question was closed Jan 09, 2019 at 09:20 AM by justarandomname2 for the following reason:

Andere

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Question by justarandomname2 · Feb 20, 2017 at 07:41 PM · unity 5prefabrandomspawninstantiation

Instantiating prefab causes existing instances to change values

I want to instantiate obstacles so I have a controller to instantiate from a prefab over time, that is assigned through a variable. I instantiate the prefab like so (Instantiation over time works fine)

             Transform t = spawnX; // Transform to hold the x position of the spawn point
             Vector3 v3 = t.position;
             v3.y = Random.Range(minHeight, maxHeight); // Random y position
             t.position = v3; // Get the random spawn point

             // Instantiate the prefab
             Instantiate(obstaclePrefab, v3, Quaternion.identity, t);

Again everything is working fine, except that when one instance is created, all already existing instances update their y-Position which was randomly created to the one of the new instance. Why is that?

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Answer by UnityCoach · Feb 20, 2017 at 07:46 PM

You seem to parent the instance to the object transform "t" with your Instantiate call, so changing t will affect every children.

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