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Shader Graph Wireframe Shader?
Okay, I'm trying to make a shader that draws black lines along the edges of objects (similar to freestyle in blender). Currently, I'm just using a texture with black edges that works fine on cubes, but I'd like to use something that works for more complex shapes. I tried an asset on the asset store but It also puts a black line diagonally through faces. Any ideas on how this could work?
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