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How do I replace mesh uv with lightmap uv?
I have a very high-poly model obtained from CAD data. It is very difficult to unwrap because of the high poly count. Is there any way to export the Model from Unity with the Unity--generated Lightmap UVs as its main UVs? That way I can paint textures/dust scratches on my model without having to manually unwrap it in a different program, which would take forever. Thank you!
Answer by mmcconnell4 · May 05 at 02:16 PM
Did you ever figure this out? It sucks how many questions in the Unity forums go completely unanswered,
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