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Question by jana-jarecki · Nov 21, 2016 at 01:59 PM · c#javascriptwebgltime

Storing timetstamp when building for WebGL with C#

Hi everybody, my problem: I develop for WebGL and want to get and store the timestamp of some user inputs.

Two questions:

Is it correct that -- when building for WebGL -- I cannot do this in C#? Because this requires threading (?) I tried System.DateTime.Now and the stopwatch class, both of which failed after the WebGL build.

If it is correct: How do I do this in JavaScript? Has anybody done this so far and could share their code or tipps?

Disclaimer: I work with C#, but am an auto-didact and neither a C# or JavaScript pro

Thanks a lot for your time, best Jana

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avatar image Marco-Trivellato · Oct 17, 2018 at 01:21 PM 0
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Is it correct that -- when building for WebGL -- I cannot do this in C#? Because this requires threading (?) I tried System.DateTime.Now and the stopwatch class, both of which failed after the WebGL build.

which version of Unity?

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