Question by 
               Dgrohl91 · Apr 11, 2016 at 08:12 AM · 
                unity 5triggerparticle system  
              
 
              Create particle onTriggerEnter for simulating a hit
I want to create a beat effect once my character attacks to an enemy. I want to do something similar to this effect:
https://49.media.tumblr.com/a83d0950c2fb9fa461fa91161d1378e9/tumblr_n3mv8nr1L21qh8rq6o1_500.gif
But I want to make shines instead of stars, you know, It's a very usual effect in games. How do I manage to do that?
Do I have to attach a particle system to the enemy prefab or instantiate one every time it got hit?
Thanks.
               Comment
              
 
               
               GameObject shinesParticles;
 
 shinesParticles = Instantiate(Resources.Load<GameObject>("ParticleSystems/ShinesParticles")) as GameObject;
             shinesParticles.transform.position = new Vector(0,0)
             shinesParticles.GetComponent<ParticleSystem>().Play();
I assign 0,0 position but you will give according to you character position.
I hope you got it. :) @Dgrohl91
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                