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Question by MNKYband · Oct 04, 2011 at 03:46 PM · followdisabley-axisz-axisx-axis

Enemy Follow Disable Y Axis

Hello, I have created a script to make an object follow the player, but my object follows on all 3 axes, when I only want it to move on the X and Z axes. My script is shown below:

  var target : Transform; //the enemy's target var moveSpeed = 3;

//move speed var rotationSpeed = 3; //speed of turning

var myTransform : Transform; //current transform data of this enemy

function Awake() { myTransform = transform; //cache transform data for easy access/preformance }

function Start() { target = GameObject.FindWithTag("Player").transform; //target the player

}

function Update () { //rotate to look at the player myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);

  //move towards the player
  myTransform.position += myTransform.forward * moveSpeed *

Time.deltaTime;

}

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Answer by PaxNemesis · Oct 04, 2011 at 04:11 PM

You might want to use

 Quaternion.LookRotation(Vector3(target.position.x, myTransform.position.y, target.position.z) - myTransform.position)

 

This would basically ignore the Y direction.

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avatar image MNKYband · Oct 04, 2011 at 04:32 PM 0
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Okay, thanks for the help!

avatar image bergarox · Oct 24, 2011 at 10:43 PM 0
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How do i make the target stop before colide with Player??

avatar image MNKYband · Oct 24, 2011 at 11:41 PM 0
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Bergarox, ask a new question, don't comment here to ask one.

avatar image bergarox · Oct 25, 2011 at 12:19 AM 0
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sorry, i already asked. $$anonymous$$oderators can delete my and your answer?

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