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Question by santajon · Feb 19, 2018 at 03:17 PM · lerpclampscreentoworldpointy-axisx-axis

How can i Limit the movement of character (x, y axis) on camera view

I want a controller like this one:

VIDEO1

this is what i actually have:

VIDEO2

what I want is to create a limit for x and y axis (as you can see the caracter goes out of the screen view)

Ive tryed with clamp, also making a limit for the mouse movement.. but nothing works.

this is my script:

     public Vector3 targetPos;
 
     public float speed = 2.0f;
 
     // Use this for initialization
     void Start () {
 
         targetPos = transform.position;
 
         
     }
     
     // Update is called once per frame
     void Update () {
 
 
         float distance = transform.position.z - Camera.main.transform.position.z;
         targetPos = new Vector3 (Input.mousePosition.x, Input.mousePosition.y, distance-5);
         targetPos = Camera.main.ScreenToWorldPoint (targetPos);
 
         Vector3 followXonly = new Vector3 (targetPos.x, targetPos.y, transform.position.z);
         transform.position = Vector3.Lerp (followXonly, followXonly, speed * Time.deltaTime);
 
 
     }

i think that the lerp is wrong, but actually is giving what i want.

thanks for your help.

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