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Mirror Hands with Leap Motion in VR
I have seen this question asked previously on the forum but there was no concrete answer provided.
Is there a way to mirror the leap motions hands? So that the sensor detects my right hand moving but my left-hand gets displayed (or vice versa).
Some things I have tried is setting the x scale to -1 but the hand model becomes distorted.
I saw suggestions for mirroring the VR camera view, which is a great suggestion but I am unsure of how to do this. Someone suggested rendering the camera view to a texture, then flipping that texture but I think this is a Unity Pro feature. Correct me if I'm wrong though.
Any suggestions would be of great help.
Thanks
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