Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TysonG · Mar 28, 2019 at 02:37 AM · positionplayermoveprojectilelast

How to have a projectile move towards player's last position and go passed that position in the same direction?

Hey everyone, I have this code that shoots a projectile towards the player's last position, but once the projectile reaches that last position, it just stops in midair. Does anyone have any idea how to make the projectile go passed that last position in the same direction it was already traveling? Thanks!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Carrot : MonoBehaviour {
 
     public float speed = 20f;
     public float aimOffset = 1.0f;
 
     private Transform player;   
     private Vector2 target;
 
     void Start()
     {
         player = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
 
         target = new Vector2(player.position.x, player.position.y + aimOffset);             // position of player when carrot is spawned
 
     }
 
     void Update()
     {
         transform.position = Vector2.MoveTowards(transform.position, target, speed * Time.deltaTime);       // move carrot towards player's last position
     }
 
     private void OnCollisionEnter2D(Collision2D collision)
     {
         if (collision.gameObject.CompareTag("Player"))
         {
             Destroy(gameObject);
         }
     }
 
     private void OnBecameInvisible()                        // destroy carrots once they are off screen
     {
         Destroy(gameObject);
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by zombience · Mar 28, 2019 at 04:52 AM

The object stops moving because once it reaches the target the distance between the transform.position and the target is zero, so MoveTowards will move it a distance of zero.

What you should do instead is find the direction and continually add that to your transform's position, or translate your transform by that direction * speed.

something like this:

 void Start()
 {
     Vector2 direction = target - transform.position;
 }
 
 void Update()
 {
     transform.position += direction * speed * Time.deltaTime;
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RobAnthem · Mar 28, 2019 at 05:24 AM 0
Share

While you're not wrong, I think it's better to use forward direction, that way projectiles travel appropriately.

 Start()
 {
     transform.forward = (target.position - transform.position).normalized;
 }
 void Update()
 {
     transform.position = transform.position + transform.forward * speed * Time.deltaTime;
 }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

142 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiate bullet towards Player position 1 Answer

Camera rotation around player while following. 6 Answers

Projectile Terrain Destruction 1 Answer

c# how to change player location on 0 hp 1 Answer

Change player's y-position for a specific animation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges