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Question by Hyperion · Aug 03, 2013 at 08:42 PM · terrainpositionprojectiledynamicdestruction

Projectile Terrain Destruction

Hello Everyone,

I am baffled with this little issue I have, and this time I have made sure it's not some careless error.

I have a script that dynamically destroys terrain but only where the mouse cursor is. I have a vehicle that shoots rockets, and I want the rockets to destroy the terrain, not clicking the mouse. How do I store the position of my projectile?

I've included the relevant of code:

 function OnCollisionEnter (hit:Collision) 
 {
 if (hit.gameObject.tag=="projectile")
     {
     var x : int = Mathf.Lerp(0, xRes, Mathf.InverseLerp(0, tData.size.x, mouse.mousepos.x));
     var z : int = Mathf.Lerp(0, yRes, Mathf.InverseLerp(0, tData.size.z, mouse.mousepos.z));

I appreciate your help.

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Answer by Hyperion · Aug 03, 2013 at 09:02 PM

Wow, ok, I fixed it. And it wasn't too bad. I just put "GameObject.FindWithTag("projectile").transform.position" where it said mouse.mousepos.

I hope this helps anyone else working with Dynamic Terrain. You can ask me for more detail. You can also get the full script from the video at the link:

http://www.youtube.com/watch?v=2W3Vm1_QGf0

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