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Question by $$anonymous$$ · Mar 16, 2020 at 04:26 PM · mathloopmathfloopingsmoothly

Mathf loop between 2 floats?

Hello!

Does anyone know how to make two variables come and go in a determined time?

I tried Mathf.pingpong and Mathf.repeat but there was no result, what other way could I try? thanks!

 ClutchTorque = Mathf.SmoothStep(MaxClutchTorque, MinClutchTorque, Time.maximumDeltaTime);
 

 


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Answer by ShadyProductions · Mar 16, 2020 at 04:41 PM

You are probably looking for Mathf.Lerp

https://docs.unity3d.com/ScriptReference/Mathf.Lerp.html

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avatar image Hellium · Mar 16, 2020 at 04:44 PM 0
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Combined with $$anonymous$$athf.PingPong

 public float Duration = 5;
 private float timer = 0;
 
 void Update()
 {
     timer += Time.deltaTime;
     float value = $$anonymous$$athf.Lerp(a, b, $$anonymous$$athf.PingPong(timer, Duration) / Duration);
 }



avatar image $$anonymous$$ Hellium · Mar 16, 2020 at 04:58 PM 0
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Thanks a lot!

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