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Question by waayne · Aug 06, 2020 at 06:23 AM · windowsstandaloneexceptionmysql

Windows Standalone and MySQL: NotSupportedException

Hey guys, I've added MySQL to my project and built it. If I run the game in editor everything works as it should. As soon as I start the build, the moment the database script is loaded, the game crashes. Stacktrace below. I read that some other users have the same problem but unfortunately there was no solution.

  • Does anyone know the cause for that and how to fix it?

  • Or did anyone setup a working build with MySQL and could post the details?

  • Unity version: 2020.1.0f1

  • MySQLConnector/NET version: 6.9.8 (selected DLLs from directory v2.0)

Stacktrace:

NotSupportedException: System.Configuration.ConfigurationManager::GetSection System.Configuration.ConfigurationManager.GetSection (System.String sectionName) (at :0) > MySql.Data.MySqlClient.Replication.ReplicationManager..cctor > () (at > :0) > MySql.Data.MySqlClient.MySqlConnection.Open > () (at > :0) > Database.GetShipFromName > (System.String name) (at > :0) > ShipBehaviour.Start () (at > :0) > Rethrow as > TypeInitializationException: The type > initializer for > 'MySql.Data.MySqlClient.MySqlConfiguration' > threw an exception. > MySql.Data.MySqlClient.Replication.ReplicationManager..cctor > () (at > :0) > MySql.Data.MySqlClient.MySqlConnection.Open > () (at > :0) > Database.GetShipFromName > (System.String name) (at > :0) > ShipBehaviour.Start () (at > :0) > Rethrow as > TypeInitializationException: The type > initializer for > 'MySql.Data.MySqlClient.Replication.ReplicationManager' > threw an exception. > MySql.Data.MySqlClient.MySqlConnection.Open > () (at > :0) > Database.GetShipFromName > (System.String name) (at > :0) > ShipBehaviour.Start () (at > :0)

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avatar image xxmariofer · Aug 06, 2020 at 06:24 AM 0
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Are all the SQL dlls inside the plugins folder in your hirerchy?

avatar image waayne xxmariofer · Aug 06, 2020 at 07:18 AM 0
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$$anonymous$$ySQLConnector/NET version: 6.9.8 (selected DLLs from directory v2.0)

Yes, it is
avatar image xxmariofer waayne · Aug 06, 2020 at 07:45 AM 0
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but it is getting copied to the build folder, right? you can locate it under /YourApp/YourApp_data/$$anonymous$$anaged/ I have seem some ppl found this issue when using ilc2pp or stripping code setting enable, could you confirm the library is in that path?

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