- Home /
fat outlines for all visible model edges?
Hi,
I have a rather simple 3d scene, imported from blender. I want to have all visible edges to be drawn out with a fat line, like the toon shader does, but just with outlines (I tried the toon shader, but it only shows the outlines of objects). Maybe a shader that applies fat lines to all visible vertices? Is there anything like this?
Answer by Eric5h5 · Dec 16, 2010 at 09:45 PM
I don't know if you can do that with a shader, but the Edge Detection (Depth-Normals) image effect works great for that sort of thing.
Is there a way to apply this to certain objects? Ins$$anonymous$$d of the camera? Eg: I want to only apply it to a sphere in my game.
No, sorry. Sounds like maybe drawing the lines into the texture is the way to go.
Your answer
![](https://koobas.hobune.stream/wayback/20220613091339im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How can I ToonLitOutline shader transparent? 0 Answers
Toon shader to approximate engineering line drawing 0 Answers
Explain Toon Shading Please 1 Answer