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               Question by 
               Vadim-Andriyanov · Mar 12, 2019 at 04:19 PM · 
                renderingasset storeasset-storesubmission  
              
 
              Best Practice to submit assets for different scriptable rendering pipelines to asset store
What is the best practice to submit assets which should work with different scriptable rendering pipelines to asset store? I want to make my assets compatible with standard/lwrp/hdrp rendering pipelines. The problem is that shaders are seems to be incompatible, so there is no possibility to submit single package for all pipelines.
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              Couldn't you create some preprocessor directives to ommit the shaders that don't work on the pipeline platform?
In code, probably, but how do I detect which srp is being used? And what to do with materials with Standard shader?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                