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               Question by 
               Justin00877 · Jan 19, 2014 at 12:10 PM · 
                exitenter  
              
 
              Probelm with Enter/Exit script
Hello! I using this script:
 var Car :Transform;
 
 var Player :Transform;
 
 var exitPoint :Transform;
 
 var doorTriggerLeft :Transform;
 
 var PlayerCamera :Camera;
 
 var CarCamera :Camera;
 
 var isPlayerVisible :boolean;
 
  
 
 function Update () {
 
  
 
     if(Input.GetButtonDown("Fire2")&& isPlayerVisible){
 
         Player.gameObject.SetActiveRecursively(false);
 
         Player.gameObject.active = false;
 
         Player.parent = exitPoint.transform;
 
         Player.transform.localPosition = Vector3(-1.5,0,0);
 
         exitPoint.parent = Car.transform;
 
         exitPoint.localPosition = Vector3(-3,0,0);
 
     //  GameObject.Find("Car").GetComponent("Car").enabled = true;
 
     //  GameObject.Find("Car").GetComponent("SoundController").enabled = true;
 
         GameObject.Find("Charger").GetComponent("CarController").enabled = true;
 
         PlayerCamera.enabled = false;
 
         CarCamera.enabled = true;   
 
     }
 
    else{
 
      if(Input.GetKeyUp("e")){
 
         Player.gameObject.SetActiveRecursively(true);
 
         Player.gameObject.active = true;
 
         Player.transform.parent = null;
 
          exitPoint.parent = doorTriggerLeft.transform;
 
         //exitPoint.parent = Car.transform;
 
 //      GameObject.Find("Car").GetComponent("Car").enabled = false;
 
 //      GameObject.Find("Car").GetComponent("SoundController").enabled = false;
 
         GameObject.Find("Charger").GetComponent("CarController").enabled = false;
 
         //GameObject.FindGameObjectWithTag("sentryGun").enabled = true;
 
         PlayerCamera.enabled = true;
 
         CarCamera.enabled = false;   
 
      
 
      }  
 
     
 
    }
 
 }
 
  
 
 function OnTriggerEnter(Player : Collider){
 
     isPlayerVisible = true;
 
 }
 
  
 
 function OnTriggerExit(Player : Collider){
 
     isPlayerVisible = false;
 
 }
Everything works fine only the exit. When i get in to the car then the exit point cordinates change. Can somebody help me?
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Blaveloper · Jan 19, 2014 at 12:36 PM
Don't hard-code your positions. Make 3 new floats for X, Y and Z and save your position in there while you're in the car.
So instead of:
 exitPoint.localPosition = Vector3(-3,0,0);
It should be something like:
 float x;
 float y;
 float z;
 
 void Update () {
     transform.position.x = x;
     transform.position.y = y;
     transform.position.z = z;
     exitPoint.localPosition = Vector3(x,y,z);
 }
You can always check the inspector while playing to verify the X, Y and Z positions.
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