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Question by oliverdjc · Oct 13, 2012 at 03:32 PM · carexitenter

Entering/exiting vehicles

Hello i have been trying to use a system for entering and exiting vehicles. I used one from another posthttp://answers.unity3d.com/questions/51051/vehicle-enterexit-system-for-first3rd-person-.html followed everything and still didn't work This is the code i use i attached it to the door trigger i created a exit point i changed the tags i made a vehicle tag. When i play it say's something is up with the input but i am not sure what to call the button. Thanks any help is really appreciated

 var car : Transform;
 var player : Transform;
 var exitPoint : Transform;
 var doorTriggerLeft : Transform;
 var PlayerCamera : Camera;
 var CarCamera : Camera;
 var isPlayerVisible : boolean;
 
 
 function Update(){
     if (Input.GetButtonUp("e")&& isPlayerVisible){
         // make player invisible and still standing
         player.gameObject.SetActiveRecursively(false);
         player.gameObject.active = false;
         // parent player to Exit Point
         player.parent = exitPoint.transform;
         player.transform.localPosition = Vector3(-1.5,0,0);
         // parent PlayerParent to car
         exitPoint.parent = car.transform;
         exitPoint.transform.localPosition = Vector3(-0.5,0,0);
         // Enable Car as controllabe object
         GameObject.Find("airplane").GetComponent("moveairplane").enabled=true;
         PlayerCamera.enabled = false;
         CarCamera.enabled = true;
         }
         else
         {
     if (Input.GetKeyUp("r")){
         // make character visible again
         player.gameObject.SetActiveRecursively(true);
         player.gameObject.active = true;
         // unparent player from everything
         player.transform.parent = null;
         // parent Exit Point to door Trigger
         exitPoint.parent = doorTriggerLeft.transform;
         // disable car as controllable
         GameObject.Find("airplane").GetComponent("moveairplane").enabled=false;
         PlayerCamera.enabled = true;
         CarCamera.enabled = false;
 
         }   
     }
 }
 
 function OnTriggerEnter(Player : Collider) {
     isPlayerVisible = true;
     }
 
 function OnTriggerExit(Player : Collider) {
     isPlayerVisible  = false;
     }


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Answer by Sylux102 · Mar 16, 2015 at 02:42 PM

Your input calls for a button down, then it wants a string input, instead you want it to check a specific key. Try using Input.GetKeyDown(KeyCode.E) instead.

Or use Input.GetButtonDown("Action") and then add the input "Action" in the input manager.

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