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Question by
Nola_Totoc · Mar 06, 2019 at 02:47 PM ·
shadermaterialassetbundle
How can we clean a material whenever there's a shader change
We use the asset bundle for our project. We encountered an issue with the materials. If we create a material with a shader like standard shader, we place a texture in the material. We change the shader in the material by Unlit/Color (With no texture). We save. If we put the material in the asset bundle browser, the material will always reference the texture and this texture will be added in the asset bundle. How can we clean the material ?
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