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2
Question by CTatz · Nov 14, 2014 at 06:34 AM · ioscrashsigabrt

IOS SIGABRT Crash UnityAppController

Hello Everyone! I submitted my app to Apple and unfortunately it came back as Rejected :( (Doesn't everyone hate when that happens)

I symbolicated the crash and found that the most likely suspect is:

 11  APPNAME                             0x00c5f11c -[UnityAppController application:didFinishLaunchingWithOptions:] (UnityAppController.mm:185)
 

However I have no idea why that would be or how to fix it. Looking up the very few other answers with this line of code brought up problems with the splash screen. They show up in the thread as failing but does not reference anything from the symblication. See below:

 Exception Type:  EXC_CRASH (SIGABRT)
 Exception Codes: 0x0000000000000000, 0x0000000000000000
 Triggered by Thread:  0
 
 Thread 0 name:  Dispatch queue: com.apple.main-thread
 Thread 0 Crashed:
 0   libsystem_kernel.dylib            0x2fd91dfc __pthread_kill + 8
 1   libsystem_pthread.dylib           0x2fe0fd33 pthread_kill + 59
 2   libsystem_c.dylib                 0x2fd31905 abort + 73
 3   APPNAME                             0x012c2220 mono_handle_native_sigsegv + 312
 4   APPNAME                             0x012deb74 sigabrt_signal_handler + 104
 5   libsystem_platform.dylib          0x2fe0b879 _sigtramp + 41
 6   libsystem_pthread.dylib           0x2fe0fd33 pthread_kill + 59
 7   libsystem_c.dylib                 0x2fd31905 abort + 73
 8   APPNAME                             0x00ca5b0c abortOnInvalidSplashscreen() + 28
 9   APPNAME                             0x00ca5aec VerifyiPhoneSplashScreen(std::string const&) + 6140
 10  APPNAME                             0x00c6b184 UnityInitApplicationNoGraphics + 392
 11  APPNAME                             0x00c5f11c -[UnityAppController application:didFinishLaunchingWithOptions:] (UnityAppController.mm:185)
 12  UIKit                             0x250c071d -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 281
 13  UIKit                             0x252b55ab -[UIApplication _callInitializationDelegatesForMainScene:transitionContext:] + 2355
 14  UIKit                             0x252b7af7 -[UIApplication _runWithMainScene:transitionContext:completion:] + 1371
 15  UIKit                             0x252c2375 __84-[UIApplication _handleApplicationActivationWithScene:transitionContext:completion:]_block_invoke + 33
 16  UIKit                             0x252b6385 -[UIApplication workspaceDidEndTransaction:] + 129
 17  FrontBoardServices                0x282c90e7 __31-[FBSSerialQueue performAsync:]_block_invoke + 11
 18  CoreFoundation                    0x21b5d39b __CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 11
 19  CoreFoundation                    0x21b5c65d __CFRunLoopDoBlocks + 213
 20  CoreFoundation                    0x21b5addf __CFRunLoopRun + 759
 21  CoreFoundation                    0x21aa920d CFRunLoopRunSpecific + 473
 22  CoreFoundation                    0x21aa901f CFRunLoopRunInMode + 103
 23  UIKit                             0x250ba3eb -[UIApplication _run] + 555
 24  UIKit                             0x250b51cd UIApplicationMain + 1437
 25  APPNAME                             0x0009308c main (main.mm:29)
 26  libdyld.dylib                     0x2fccbaad start + 1
 

If anyone could enlighten me as to what the problem is and how to fix it I would be eternally grateful!

Created IOS Build from Unity 4.5.5f1. Have not messed with any splash screen settings. Build works fine on all my local devices.

Thank you! Cam

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avatar image vassily · Mar 11, 2015 at 05:13 PM 0
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Did you found any solution for that issue ?

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