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Question by TheGejr · Jan 26, 2017 at 10:17 AM · unity 5textureimportblendertextures

Texture maps

Hi, i have just gotten some models by my artist, (he just went on vacation, haha) when i import it into unity, it needs some textures of course, and i have these texture maps Astr1 Diffuse texture, Astr1 Displace texture, Astr1 Normal map texture, Astr1 Reflaction texture, Astr1 Roughness texture

Now "Diffuse texture" obviously goes into the slot "Albedo", The "Normal map texture" goes into the slot "normal map" but what about the others? I have also noticed all the textures are being imported as "Sprite (2D and GUI)" should the textures be imported as "Default" (exept the normal map)?

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