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               Question by 
               dbrizov · Mar 03, 2019 at 08:18 AM · 
                navmeshbakingz-fighting  
              
 
              Is there a vertical offset for the NavMesh when baking
When I bake the NavMesh it has the same Y value as the floor and there is Z-fighting. It's really hard to see if the NavMesh is generated properly, and it is also very annoying when I move around the scene. Can I somehow add a vertical offset to the NavMesh so that there is no Z-fighting?

 
                 
                nav-mesh-z-fighting.png 
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              Answer by alanblan295 · Aug 01, 2020 at 12:24 AM
Hey, 
 A Quite late response... But anyways. 
 I ran into the same problem as you... 
 The way I managed to work around it was by moving the entire walkable object(s) down a little. Then baking. Then moving the object back up. 
 Works perfectly ! Genious :P. 
 Have a nice day ! 
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