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Question by Veerababu.g · Mar 04, 2016 at 09:29 AM · positionmouselooktouches

How can i make my player to follow my fingar

as stated above i have a game object that has to follow my fingar. i write the code like

void Update () {

     if (Input.GetMouseButtonDown (0)) {

         Vector3 worldPoint = Camera.main.ScreenToWorldPoint (Input.mousePosition);

         Vector2 touchPos = new Vector2 (worldPoint.x, worldPoint.y);

         hit = Physics2D.Raycast(touchPos,-Vector2.up);

         if (hit.collider != null) {

             draging = true;    

         }

     }

     if (draging == true) {

         touchFollow();
     }

     if (Input.GetMouseButtonUp (0)) {

         draging = false;

     }

 }

 void touchFollow(){

         Vector2 fingurePos = Camera.main.ScreenToWorldPoint (Input.mousePosition);

     transform.LookAt (fingurePos);

         transform.Translate (Vector3.forward * speed * Time.deltaTime);
 }




this is my code it's doing very greatly . but you you are not moving the fingar any where it's shaking . i know why this will happens but i can't solve it .....

plz tell me how can i modify it to achieve proper result.

thank you

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