Question by
mfalkjflaksjdflaksjflaksdf · Apr 23, 2016 at 07:58 AM ·
movementtransformpositionfunctionlookat
Have a character constantly face an enemy. C#
I want my player object to be constantly facing an enemy. I tried using the transform.LookAt() property, but all I can do is get the object to follow the character. Basically what I want to do is have the two players constantly facing each other.
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