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Question by LTonon · Mar 02, 2019 at 06:58 PM · 2dparticle systemeffectfog

How can I simulate wind on fog in a 2D Game?

I've been making a game and wanted to use particles systems to simulate fog, wind and such, to help with the feeling of it. I can create a simple fog that goes from the left-side of the screen to the right-side of it, with the base of the particle system being at the left of the screen, outside of the camera view. My first idea was to simply change the Start Speed of the fog from 1.25f to -1.25f with time to simulate the wind as a simple test, but this makes the fog change direction at the base and so the fog does not show on the screen. Does anyone have a better method of doing a wind effect on a particle system? Is it possible to simulate it in Unity changing either the shape or adding something else?

Thanks for the help!

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