- Home /
How can I simulate wind on fog in a 2D Game?
I've been making a game and wanted to use particles systems to simulate fog, wind and such, to help with the feeling of it. I can create a simple fog that goes from the left-side of the screen to the right-side of it, with the base of the particle system being at the left of the screen, outside of the camera view. My first idea was to simply change the Start Speed of the fog from 1.25f to -1.25f with time to simulate the wind as a simple test, but this makes the fog change direction at the base and so the fog does not show on the screen. Does anyone have a better method of doing a wind effect on a particle system? Is it possible to simulate it in Unity changing either the shape or adding something else?
Thanks for the help!
Your answer
Follow this Question
Related Questions
Terraria lighting 1 Answer
Create Fog in Unity 2020 1 Answer
Attach a particle system to 2D tile 0 Answers
URP (2D) Lit Particle Material - Color from Particle System? 0 Answers
How do you create moving 2d effects? 1 Answer