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Unity won't save any changes by custom editor after a fatal error crash (also cause a prefab become broken)
Ok so here is the case: I made a custom editor in order to make level faster, (Reference here: https://www.yudiz.com/making-a-basic-2d-tile-map-editor-using-a-custom-inspector/), and it work perfectly well until I made a mistake when I was trying to import images from unzipped zip file and cause unity to crash.
After the crash, any change caused by the editor will not be saved,(even if I pressed the "save" and "save project" button) unless I manually change something on the scene.(like changing coordinate of an object) Also, the crash caused a prefab behaving strangely, I've tried to rewrite the script or using different approach and even reinstall unity, but none of these solve the problem.
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