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Question by Monzo · Jan 12, 2016 at 04:49 PM · prefabsavesaveloadpersistentdatapathsave scene

How i can save persistent data for each scene?

Hey, I can save my scene data for each scene. Example: I have 200 levels and each level have your score, stars...

I want to save so that on a menu I can call each of these prefs.

I haven't a script for this. Only the normal script for playerprefs and persistent data.

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avatar image Cherno · Jan 12, 2016 at 06:58 PM 0
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So... The problem actually lies with the way you present the data, not how to save it, right?

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Answer by Kamil1064 · Mar 14, 2016 at 04:30 PM

Hi @Monzo, Following to that video just modify file path. In 46:43 there is ready script so just use simple int in lines 36, 48, 51 which will be different for each scene, for example:

 public int SceneID; // indywidual ID for each scene
 // in save/load function modify
 (Application.perrsistentDataPath + "/nameOfFile_" + SceneID + ".dat", )

That's will give you as many save slots as many scenes you have.

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