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Question by
Randomman159 · Feb 28, 2019 at 04:21 AM ·
animatorskinned-mesh
Overriding bone rotations with OptimizeGameObjects enabled
I have a character model which currently has OptimizeGameObjects disabled. Ideally, I can change it to have the setting enabled. Unfortunately however, I require direction control over the rotation of various bones (some spine bones, clavicles, and arm bones).
I am aware that OptimizeGameObects can be set to create specified transforms, however these can not be directly modified in order to affect the rig. Is there a work around here?
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