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Question by domjon · Jul 09, 2014 at 08:58 PM · animationanimatormechanimblendtree

Changing Mechanim's Blendtree Interpolation

From Unity's Docs: http://docs.unity3d.com/Manual/class-BlendTree.html

The blending between animations is handled using linear interpolation (ie, the amount of each animation is an average of the separate animations weighted by the blending parameter).

My question is, is there a way to change this linear transition between animations in blendtrees to something like Ease-In/Out interpolation? I'm trying to achieve a smoother blend between single frame animations, see below.

alt text alt text

Any help greatly appreciated!! :)

mecanimblendtreeparam.png (34.4 kB)
mecanimblendtreeparam copy.png (37.1 kB)
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Answer by domjon · Jul 13, 2014 at 12:54 AM

Put blend parameter through an evaluation curve before sending it to the animator controller.

 animator.SetFloat ("param", curve.Evaluate(param));
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