Question by
EuanHollidge · Jan 11, 2016 at 04:55 PM ·
c#unity 5terrainproceduralgeneration
Diamond Square Algorithm Problems
Ok so I'm new to this sort of thing and watched a few youtube videos before making my attempt at such an algorithm but I'm getting a weird problem where the algorithm builds spires rather than a terrain like I'm looking (more like hoping in this case) for. Here's an image : postimg and here is the code for my terrain manager which is what uses the alforithm to generate the terrains, link : pastebin
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