Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by goodguy · Jun 15, 2016 at 05:09 AM · guireferenceeditorwindowvalue

How to update Editor GUI fields from another method?

Hi! After almost 7 years of AS3 and Java programming Unity's GUI system almost got me stuck, and I couldn't manage to google the solution for this. I want to make a little extension for the editor which will make gameplay changes persist after I quit the play mode. I know there are some solutions like this on the asset store, but I want to learn how to do them myself. So, I've created a window and added GUI elements like IntFields, Buttons and other stuff. And I have one IntField which is intended to display the number of objects selected in the scene. The basic code is like this:

 void OnGUI() {
         EditorGUILayout.IntField("Num Selected Objects", m_numSelected);
 
     }
     void OnSelectionChange() {
         Object[] selectedObjects = Selection.GetFiltered(typeof(GameObject), SelectionMode.Unfiltered);
         m_numSelected = selectedObjects.Length;
         
                 
      }

The problem is that EditorGUILayout.IntField does not return any reference value. It returns int, so I can't store the reference to this field and update its value somewhere else. If I change m_numSelected inside OnGUI() method, the field updates just like it's supposed to, but if I wanna do it from OnSelectionChange(), nothing happens to the field, although the variable m_numSelected is updated for sure. Could you explain me how it works? How can I update the field from other places?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by goodguy · Jun 15, 2016 at 05:17 AM

Ahh.. googled so much, and found the solution right after I asked the question here. So, in case anyone stumbles upon the same issue, you just need to call Repaint() after you make any changes to force the window to update all its values

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nick4 · Mar 29, 2019 at 02:55 PM 0
Share

$$anonymous$$an, I love it when people return to their questions and share the solution when they come up with something. I appreciate it!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

83 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Changing the mouse cursor in EditorWindow 0 Answers

How to save transform.up/transform.forward/etc. as reference type? 1 Answer

How to reference a sprite in the Assets/Masks/Zombies folder to change a image based on that sprites name via code 0 Answers

Receiving strange error for first time 1 Answer

GUI.Window. Wanting to allow clickthrough 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges