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Question by raja-bala · Oct 28, 2016 at 12:26 AM · c#plugindll

Pass C# struct containing Matrix to C++ dll

I have the following structure in C# which mimics a C++ structure that serves as a parameter to my DLL function:

 [Serializable]
 [StructLayout(LayoutKind.Sequential)]
  struct Volume
     {
         [MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
         public Vector3 mExtent;
         [MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
         public Matrix4x4 mWorldToObject;
     }


My C++ function is declared within the C# as

 [DllImport(dllname), CallingConvention = CallingConvention.Cdecl)]
 private static extern Vector3 ComputeCurl(Vector3 p, IntPtr v);

How do I fill a Volume object with data and pass its pointer to the plugin (dll)?

I don't really understand the marshalling aspects of Unity's data types. I tried the following, and the matrix data in C++ isn't right (the vector is alright weirdly..)

 Volume obstacle = new Volume();        
 obstacle.mExtent = new Vector3();
 obstacle.mExtent = t.lossyScale * 0.5f;
 obstacle.mWorldToObject = Matrix4x4.TRS(t.position, t.rotation, Vector3.one);

  IntPtr ptr= Marshal.AllocHGlobal(Marshal.SizeOf(typeof(Volume)));
  Marshal.StructureToPtr(obstacle, ptr, false);

Do I need to use float[] instead of Vector3 and Matrix4x4 and individually assign (gulp) each element?

In reality, I need to pass a pointer to an array of Volume. Is there anything special I'd need to do besides allocating a larger buffer and incrementing the ptr by Marshal.Sizeof(typeof(Volume))?

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