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Use a Different DLL When Building Application?
Hi All,
How could I go about telling Unity to use a different DLL when building the app than the one that is used in editor?
[I know about editor DLLs but they are not in the same assembly so partial classing will not work.]
For instance, I would like to have more functionality when using the object in the editor and then a trimmed down version of that fn'ality when it builds out the unity app.
Any help/insight is appreciated!
Thanks,
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Best Answer
Answer by brunocoimbra · Nov 04, 2017 at 11:20 PM
Build different DLLs, import them to your project, and configure each one: https://docs.unity3d.com/Manual/PluginInspector.html