Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by aemason · Sep 22, 2013 at 06:17 AM · blenderimportingmodelsexporting

Exporting a package causes invisible models and broken links in the inpesctor

Hello, I have searched the other questions and could not find a solution to my problem.

Basically I am exporting a unity package and reloading it on a different computer. This results in invisible prefab models. When exporting I select "include dependencies" when importing all of the prefabs are assigned to the default layer which is active. So it's not a layering problem. The models are a .blend file that worked fine before exporting. Upon closer inspection I notice differences from before the export and after the import. I export from a windows version of unity and import on Mac OS if that helps.

The first thing I noticed is that the prefabs mesh collider loses its mesh entirely alt text

The next issue is that on the blender models themselves the material has been changed on the models.

alt text

After import:

I noticed also that the prefabs mesh filter is missing its mesh as well.

I have tried reconnecting the broken links and it does not fix the invisible models. I would really like to know how to prevent this on exporting. To maintain links between objects exporting is the way to go I hear. Yet if I can't make an export that I can import as a working version, back ups become tedious and undesirable.

If you've encountered a similar error or this question poses as trivial to you, please feel free to lend me your wisdom. Or maybe you need more information, or pose a question about the problem. As always, thanks in advance!

model bug.png (133.3 kB)
mesh bug.png (21.4 kB)
Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Sep 23, 2013 at 12:02 AM 0
Share

Why export at all? Just copy the original .blend file and anything else you need straight from the explorer.

avatar image aemason · Sep 23, 2013 at 04:26 AM 0
Share

It's acting the same way, even if I only copy the .blend files into the project view. The models lose their mesh filter mesh, and still appear invisible. Everything else copies correctly though.

avatar image OperationDogBird · Sep 23, 2013 at 04:42 AM 0
Share

I am not familiar with blender files, but have had similar issues in the past. In my case checking the 'select all dependencies' checkbox did not actually select the assets that go along with the prefab(s). Selecting all assets by hand ( i know its a pita when you have lots of assets ) solved the issue. This means meshes, scripts, materials, textures, etc etc... If this doesnt help, try doing some tests in a blank project. Import the assets for 1 prefab, then try exporting the package. If that still doesnt work as expected then id try exporting as fbx or obj from blender into unity.

avatar image syclamoth · Sep 23, 2013 at 04:44 AM 0
Share

For compatibility reasons, I always export meshes as fbx before bringing them into Unity. It means that you can transfer files between different workspaces without having to rely on local software to assist importing.

avatar image aemason · Sep 23, 2013 at 04:17 PM 0
Share

@Syclamoth I imported all of my models as a .fbx file extension. They copy from one machine to the next flawlessly. Please convert your comment to an answer so I can give you credit for solving it. Thanks again!

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Exporting models/color problem 1 Answer

anything i export from blender into unity is just black? 1 Answer

Blender files won't appear as meshes in Unity 2 Answers

Unity shader exported from Blender 0 Answers

Blender to Unity textures are blurry. 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges