Legacy Animation Scale Unpredictable if FBX Import Setting Read/Write Enabled = false
UnityIssueTracker_LegacyAnimationScale_Example
Version: 1.0
Questions
Anyone else experiencing this issue?
Will the issue exist with mechanim?
Will the issue exist with Unity 5?
Any other workarounds?
Bug
Depending on fbx import settings, the scale of model meshes are dramatically off starting the moment the legacy animation plays. It is obvious.
Reproduction 100% (10 of 10 attempts) on device
Tested device(s): iPhone 4, iOS 7.1.2. Probably others.
Tested Unity Editor(s): Unity4.6.7p3
Workaround (see 3a.) is not desirable
Setup Instructions
Set 'Read/Write Enabled" (RWE) to true/false on /Assets/Models/props.fbx
Run in editor... no bug.
- Run on device...
3a. If (RWE) is true, no bug.
3b. If (RWE) is false, there is a clear and consistent bug.
Play Instructions
Run the scene
Hold mouse button 0 down to play animation "up"
Release mouse button 0 to play animation "down"
Project
Not attached due to legal/copyright restrictions
Screenshots
Screenshot of 3a (UnityIssueTracker_LegacyAnimationScale_Example_3a.jpg)
Screenshot of 3b (UnityIssueTracker_LegacyAnimationScale_Example_3b.jpg)
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