Character powe messed up when Scale Factor is different than 1
Illustration: I have the model of a stylized crab, in an idle pose. If the fbx importer's scale factor is 1, nothing seems wrong about the model, except for the fact it's waaaay too small in the scene.
If I alter the Scale Factor, the body of the crab increases, but the scissors and legs of the crab all retract into it's body. My suspicion is the ends of the bones of the crab are still at the same position as if the model is still at the scale of 1 instead of something like 3.
Anyone any idea what's wrong?
Your answer
Follow this Question
Related Questions
C4D to FBX to Unity - Animated Objects Broken or Missing 0 Answers
Scaling animation that takes rotation into account 0 Answers
Import .fbx runtime and apply animations 0 Answers
My sprite size changes between animations? 4 Answers
How can I prevent animations rescaling pieces that aren't a part of the animation? [Blender] 1 Answer