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Question by rudeoff · Feb 19, 2019 at 11:03 PM · array

Access array from one object to another.

I am currently working on an audio manager that has an array of sounds and methods to play the sounds and create audio sources for them. I have created the Sound "droppedObject" in the editor on an "Audio Manager" object that contains the "AudioManager" script, however I am unable to reference any of the array. Is there a way to do this in Unity? Just want to be able to pass the sound into CreateAudioSource().

 public class AudioManager : MonoBehaviour
 {
     public Sound[] sounds;
     public Sound[] locationSounds;
 
     public void CreateAudioSource(Sound s, GameObject g)
     {   
         if(s.source == null)
         {
             s.source = g.AddComponent<AudioSource>();
             s.source.outputAudioMixerGroup = s.outputMixerGroup;
             s.source.clip = s.audioClip;
 
             s.source.volume = s.volume;
             s.source.pitch = s.pitch;
             s.source.loop = s.loop;
         }
     }
 }


 public class MainMenuButtons : MonoBehaviour
 {
 //public Sound droppedObject;
 
     private void Awake()
     {
         AudioManager audioManager = FindObjectOfType<AudioManager>();
         audioManager.CreateAudioSource(droppedObject,gameObject);
     }
 }

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Answer by rudeoff · Feb 19, 2019 at 11:25 PM

It looks like I was able to get around the issue by not referencing the array at all and changing the method.

 public void CreateAudioSource(string name, GameObject g)
     {
         Sound s = Array.Find(locationSounds, sound => sound.name == name);
         if(s.source == null)
         {
             s.source = g.AddComponent<AudioSource>();
             s.source.outputAudioMixerGroup = s.outputMixerGroup;
             s.source.clip = s.audioClip;
 
             s.source.volume = s.volume;
             s.source.pitch = s.pitch;
             s.source.loop = s.loop;
         }
         s.source.Play();
     }
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avatar image RobAnthem · Feb 19, 2019 at 11:40 PM 0
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As a future note "Getting around the issue" isn't an actual solution. That's like saying "$$anonymous$$y car shakes when it goes over 60 miles an hour, so I solved it by just never going over 60 miles an hour."

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