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Question by ksjones · Jun 13, 2017 at 07:49 AM · 2d gametrigger

Unity Trigger 2D not working

Hello All,

My OnTriggerEnter2D does not seem to be registering or working at all. I am making my first mobile game ad am dragging my player around the screen, and am trying to make different things happen when it collides with a wall or a goal.

Right now my code is as follows:

public class PlayerMoveScript : MonoBehaviour {

 void Update () {
     //If exactly one finger is touching
     if (Input.touchCount == 1) {
         //Set the touch
         Touch touch = Input.GetTouch (0);

         //Set position of the player to relative screen location
         transform.position = Camera.main.ScreenToWorldPoint (new Vector3 (touch.position.x, 
             touch.position.y, 10));
     } 
 }

 void OnTriggerEnter2D(Collider2D coll) {
     Debug.Log ("HERE");
     if (coll.gameObject.tag == "Wall"){
         Debug.Log("Loser!!");
     } else if (coll.gameObject.tag == "Goal") {
         Debug.Log ("Winner!!");
     }
 }

}

(I have the Z-axis of movement set to 10 because my camera is at -10, this sets it to 0, which is the same level that all of my walls are.)

I currently have the trigger set on all of my walls an not on my player, along with the walls having RigidBody2d and being set to kinematic. I have tried having triggers on both the walls and the player, along with just the player. I have googled around ad nothing seems to b helping or working.

Player Settings: alt text

Wall Settings: alt text

Thank you.

player.png (23.1 kB)
walls.png (23.3 kB)
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avatar image tanoshimi · Jun 13, 2017 at 09:45 AM 0
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Your code works fine for me, but you shouldn't set transform.position directly on a rigidbody, you should use $$anonymous$$ovePosition ins$$anonymous$$d. Have you got your collision layer matrix setup correctly?

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