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Question by wilprim · Mar 22, 2021 at 08:02 PM · 2dproceduraltopdown

Best way to create a 2d top down race track procedurally

I am attempting to create a 2d top-down car racing game. This game will have a random road map each time the player plays the game. I have thought about doing this in two different ways: A tilemap, or just generate the roads by placing different prefabs (straight roads, turns etc). I have decided to go with the prefab route.

The way I believe it should work is to have prefab square "tiles" which have their own colliders set on the edges so I can tell if a player goes off the track in which case they blow up. I would have a MapGenerator Script which will generate an initial random map by keeping track of the last tile placed (including its location and road type: left turn, straight, right etc). This script will then keep adding onto the road randomly as the player gets closer and closer to the end which makes it an infinite road.

I just want to know if this is just not efficient or if I am thinking of this completely wrong.

Here is a couple images showing my road tiles which I made in photoshop and then one prefab for a straight road (take note of the colliders on its edges).

A similar game to one I want to make is Sling Drift which I can provide the link if you want. I don't know the policy on adding links to forum chat.

Thanks!

][1]alt text

roadspsd.png (21.2 kB)
roadsprefab.png (4.3 kB)
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