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Unity 4.3 - Generic Animation not working
Hi, since the update to 4.3.0f4 or even 4.3.1f1 (from 4.2f) one of our Generic Rig characters is not playing animations correctly. If we revert Unity back to 4.2 the animation running correctly. At the moment it looks like the bones are affecting the the whole mesh instead of each seperate bone.
The Mesh is like a floating sphere, with only some bones for basic animations and for some moving tubes - so a humanoid rig is not needed, but generic is not working ...
Our workflow:
Mesh with RIG (.FBX)
Rig: Generic
Avatar Definition: Create from this Model
root: Mesh_RIG/root
Optimize Game Object: false
Animations (Motionbuilder) (.FBX)
Rig: Create from Other Avatar
Source: >>Avatar from above<<
Did anything change for the animation workflow for generic meshes in 4.3 ? Or what did we do wrong ? :)
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