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Question by LukeDraper · Feb 16, 2019 at 04:06 PM · 2d gametouch controlspong

converting mouse to touch control

Am I missing anything in the equation

converting my mouse control script:

void Update () { batPos.y = minY + Input.mousePosition.y / Res * deltaY; gameObject.transform.position = batPos;

in Pong.

To touch control:

void Update () { // we find the height we have to go up from minY batPos.y = minY + Touch.tapCount > 0 / Res * deltaY; gameObject.transform.position = batPos;

Really new at this any help and/or tutorials would be helpful.

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avatar image RobAnthem · Feb 16, 2019 at 05:07 PM 1
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Is your gameObject in world space? If so, you'll need to convert to the screen mouse to world space like this.

 Vector3 world$$anonymous$$ousePos = Camera.current.ScreenToWorldPoint(Input.mousePosition);

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Answer by LukeDraper · Feb 18, 2019 at 12:50 PM

Its in local space. The mouse control drags the panel (In PONG) vertically just fine when using the mouse cursor, I just want to make it do the same when dragged by a finger touch on mobile. Apologies if it was a vague question.

Sorry if its a dumb question.

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