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Question by JonasNorberg · Sep 19, 2013 at 02:31 AM · memoryprofiling

Can I get the "Total Allocated" memory from script?

It seems like "UnityEngine.Profiler.GetTotalAllocatedMemory()" does not report nearly all allocated memory.

I would like to get a total memory consumption of my app from script.

Please do not suggest using an external profiler such as instruments.

Just for context. This is for automation.

Thanks, Jonas

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Answer by JonasNorberg · Sep 20, 2013 at 02:23 AM

Ok, I solved it with by making a native-plugin, like so:

// inspired by: // http://forum.sparrow-framework.org/topic/checking-device-memory-and-current-running-process

import < mach/mach.h >

extern "C" int getMemoryUsage(){ struct task_basic_info info; mach_msg_type_number_t size = sizeof(info); kern_return_t kerr = task_info( mach_task_self(), TASK_BASIC_INFO, (task_info_t)∈fo, &size);

     if( kerr == KERN_SUCCESS ) return (int)info.resident_size;
     else return 0;

}

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avatar image Bas-Smit · Apr 28, 2014 at 04:43 PM 0
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for me this doesn't compile, changing #import < mach/mach.h > to #include "mach/mach.h" fixed it

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