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Help Regarding C# Objects Memory Profiling
I'm planning to use object poling to the core for both Unity game objects and c# objects , but one problem that I faced was to get an accurate per c# object memory, or reference counts/path.
So my question would be, is it possible to get the same level of detail for C# objects as I get for the Unity built-in types from within Unity Profiler?
Unity version's I've tried are 5.6 , 2017 (specifically Unity 2017.3.1f1). For as far as I could find , Unity currently only details total counts and c# objects are currently clubbed under singular entry (Objects).
Other things that I've looked into are the Unity Memory Profiler (https://bitbucket.org/Unity-Technologies/memoryprofiler) which sounds promising but without any search or comparison features , it may need further customization.
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