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Question by DroidifyDevs · Apr 03, 2016 at 11:58 PM · c#collidertriggercollision detectionspeed

Ideas for detecting collision speed with trigger?

So basically I have a car flying off a ramp. I want to put a trigger at the top counting the speed of the car. If it is fast enough it will start doing a flip (already scripted the flip :-D ). So any ideas on detecting the speed of the car when it gets to the top of the ramp?

Thanks!

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avatar image Cherno · Apr 04, 2016 at 01:16 AM 1
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How about using the car's rigidbody's velocity? $$anonymous$$aybe you need to use velocity.sqr$$anonymous$$agnitude to get a float value ins$$anonymous$$d of a vector.

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Answer by Yokimato · Apr 04, 2016 at 03:16 AM

Put a BoxColider component on an empty gameobject (without any mesh) at the top of the ramp. Set the Trigger to true on that colider.

Attach a new script to that colider which checks for the car and it's speed. Something like...

 using UnityEngine;
 using System.Collections;
 
 public class RampFlipper : MonoBehaviour {
     void OnTriggerEnter(Collider other) {
         if(other.gameObject.tag.Equals("Car")) {
              Car car = other.gameObject.GetComponent<Car>();
              if(car.GetSpeed() >= FLIP_THRESHOLD) {
                     car.DoFlip();
              }
         }
     }
 }


To get the car's speed, you can store the previous position of the car on each Update() call and then divide it by the Time.deltaTime. Something like...

 private Vector3 previousPosition;
 private float speed;
 
 private void Update() {
    float distanceSinceLastFrame = Vector3.Distance(transform.position, previousPosition);
   speed = distanceSinceLastFrame / Time.deltaTime;
 }
 
 public float GetSpeed() {
    return speed;
 }


Hope this helps.

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Answer by emarcotte · Apr 04, 2016 at 04:13 AM

I think I would make a collider, make it a trigger, place it at the top of the ramp, and OnTriggerEnter I would inspect the attachedRigidBody's velocity magnitude, basically as @Cherno describes.

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