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Question by CameronARP · Aug 23, 2015 at 06:31 PM · c#collidertriggerdestroycounter

Collision With Trigger, Then Add Points To Counter, Then Destroy

Hello, l was hoping somebody could help with this problem. I have a player which when it collides with a box collider (trigger), it should add 1 to my counter and then destroy so the player can't interact with it anymore.

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Answer by Positive7 · Aug 23, 2015 at 07:58 PM

Add this to Player :

 using UnityEngine;
 
 public class Something : MonoBehaviour {
 
 public int counter;
 
 void OnTriggerEnter(Collider other){
 
 if(other.gameObject.tag == "Whatever"){
 counter++;
 Destroy(other);
 }
 }
 }

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