Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lhk · Jul 02, 2010 at 07:24 PM · guieditorbuild-errorpublishing

Problems with Builds

Hello, a friend and I have been working on a rather simple project. Now we want to add it to our website but are unable to get a working build. During Play mode everything's fine:

  • the GUI is displayed properly
  • the players can walk and look around by using the keyboard
  • hitpoints are counted
  • there's delay between single shots from the players

However neither web-builds, nor windows standalones function correctly. All of the things listed above are screwed. For instance:

  • the GUI ignores the mouse
  • walking works fine, yet looking around is restricted to the y-Axis and can only be done by the Mouse. In splitscreen mode both players are turned when the mouse is moved.
  • there are no hitpoints
  • the player's weapons become machine guns

Especially the missing delay is astonishing. Here is some example code:

def Update (): if Input.GetButtonDown(input) & isready: newProjectile=Instantiate(projectile, transform.position,transform.rotation) newProjectile.rigidbody.velocity=transform.TransformDirection(Vector3(0,0,speed)) isready=false

 actTime+=Time.deltaTime

 if actTime>delay :
     actTime-=delay
     isready=true

It seems like Unity has "filtered" the script. But then again there are no compiler errors and during Play mode everythings fine. We don't know what to do

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Mike 3 · Jul 02, 2010 at 07:29 PM

If there are compiler errors, it's letting you play the last correctly built version of your scripts in play mode

You'll need to fix those compile errors before things work right in play mode and builds

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lhk · Jul 02, 2010 at 07:58 PM 0
Share

Oh, I'm sorry. I meant "no compiler errors"

avatar image Mike 3 · Jul 02, 2010 at 08:00 PM 0
Share

Aha - in that case, does it show anything in the log file when playing the standalone?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

GUI not working in Build? 1 Answer

Resizing an array of gameObjects 2 Answers

Using an Array of "MyClass" in EditorGUILayout.ObjectField ? 0 Answers

NullReferenceException Error 1 Answer

Update variables with C# properties in customeditor 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges