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Question by Bouchon · Feb 26, 2015 at 11:54 AM · inspectorcomponentedit

Is it possible to create submenus in the "Component Browser" in Editor ?

Hello,

I have created an Unity3D plugin with the following namespace structure :

  • MyPlugin.Datas

  • MyPlugin.Scripts

  • MyPlugin.Scripts.Behaviours

  • MyPlugin.Scripts.Behaviours.[...]

  • MyPlugin.Scripts.Behaviours.[...].[...]

  • [...]

When the DLL is imported in Unity Editor, the "Component Browser" (displayed by clicking the "Add Component" button in the Inspector) shows me my scripts like this :

  • Components > Scripts > MyPlugin.Scripts

  • Components > Scripts > MyPlugin.Scripts.Behaviours

  • Components > Scripts > MyPlugin.Scripts.[...]

  • Components > Scripts > MyPlugin.Scripts.[...].[...]

Is it possible to modify this "Component Browser" behaviour so it can display my scripts like this ?

  • Components > Scripts > MyPlugin > Scripts

  • Components > Scripts > MyPlugin > Scripts > Behaviours

  • Components > Scripts > MyPlugin > Scripts > Behaviours > [...]

  • Components > Scripts > MyPlugin > Scripts > Behaviours > [...] > [...]

Thanks !

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Answer by karljj1 · Feb 26, 2015 at 08:34 PM

Use the AddComponentMenu attribute:

 [AddComponentMenu( "My Scripts/Are/Now/Nested" )]
 public class MyClass : MonoBehaviour {

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