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Question by NeatWolf · Jan 20, 2017 at 08:52 PM · inspectorcomponentreflectionhidehack

How can I hide a MonoBehaviour from the Inspector? (or make it extremely thin or compact)

Hi,

I need to have separate and multiple MonoBehaviours on a single GameObject, and I also have a "grouping" component which handles them.

Probably I did a poor design choice but, anyway, also for future use, is there a way to hide a component in the inspector? (side question: renaming it, changing the label background color, etc,)

Should I use some complex reflection gimmick to obtain this? Maybe is there some undocumented feature? I'm pretty new to reflection and custom editors, so any suggestion is welcome.

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Answer by roojerry · Jan 20, 2017 at 09:18 PM

Check out HideFlags

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avatar image tanoshimi · Jan 20, 2017 at 09:33 PM 0
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HideFlags only relate to object visibility. As far as I'm aware, there's no equivalent to control component visibility.

avatar image roojerry tanoshimi · Jan 20, 2017 at 09:41 PM 1
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You sure?

I just tested by adding

 this.hideFlags = HideFlags.HideInInspector;

to Start or Awake of a $$anonymous$$onoBehaviour, and it hides the component at runtime

avatar image tanoshimi roojerry · Jan 20, 2017 at 10:59 PM 1
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You're absolutely right, it does work for components too - I never knew!

avatar image NeatWolf · Jan 20, 2017 at 11:22 PM 0
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Duh, I thought about it but assumed it only worked for gameobjects!

But... Will I still be able to reference them in a list of monobehaviour in the same object?

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